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Major Project 2

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 5/2/2026-19/3/2026 Ruthlene Chua Zhen Si 0365222  Bachelor of Design (Honours) in Creative Media  Instruction  Class Summary  Task Major 2 JUMPLINK TO OTHER TEAM MEMBERS:  JIA WEN BING  LIU ZIYU Feedbacks  Reflections INSTRUCTION Class Summary  Week 1 This week, we focused on setting a clearer direction for the project. The story was shortened and the script adjusted to make it more concise. Decisions on visual style were discussed, like including some combination of 3D environments with 2D characters, while the main character design was simplified. The storyboard was prioritised and completed to keep the workflow on track.  Week 2 This week, we marked the start of the animation phase. After confirming the storyboard, character design, and color scheme, work began on animating the story with a focus on clear movement and storytelling. At the same time, progress on 3D interior and exterior models started in preparation for combining both...

Advanced Animation (Final_Physical Action)

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 23/4/2025-23/7/2025 Ruthlene Chua Zhen Si 0365222  Bachelor of Design (Honours) in Creative Media  Instruction Task Final_Physical Action JUMPLINK TO:  Project 1_Walk Cycle Project 2_Vanila & Cartoon Jump Bouncing Ball Animation & Pendulum Exercise  Reflections INSTRUCTION Task Final_Physical Action For this project, we need to create a 5-10 second physical action animation using either the Snow or Rain rig in Blender. Facial expressions, dynamic timing, and exaggeration should be added to make the action visually engaging. Different shot framings are required, and we can incorporate free 3D props or backgrounds to enhance the scene. Lighting must be set up appropriately, and the animation should be rendered at 24fps with a resolution of 1280 x 720. The final submission includes storyboards and a video compilation showing the progression from blocking, through polishing, to the finished animation. For this particular assignment we should first gath...

Advanced Animation (Project 1_Walk Cycle)

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 23/4/2025-23/7/2025 Ruthlene Chua Zhen Si 0365222  Bachelor of Design (Honours) in Creative Media  Instruction Lectures Class Summary  Task Walk Cycle (Vanilla & Attitude) JUMPLINK TO:  Exercise Bouncing Ball Animation & Pendulum Exercise Project 2_Vanila & Cartoon Jump Final_Physical Action Feedbacks  Reflections INSTRUCTION Task For this assignment, we explored simple character animation by creating a walking pose. First, we searched for reference images and videos of both original and pose-based walks, then recreated the walking pose. By observing the references, we identified the key extreme poses such as contact, down, pass, and up. We were then instructed to animate two types of walk cycles: the vanilla walk and the attitude walk. A vanilla walk cycle is a natural and standard walk where the character moves normally without any added emotion or style. In comparison, the attitude walk adds personality and emotion to the movement, making th...

Advanced Animation (Project 2_Vanila & Cartoon Jump)

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 23/4/2025-23/7/2025 Ruthlene Chua Zhen Si 0365222  Bachelor of Design (Honours) in Creative Media  Instruction Task Project 2_Vanila & Cartoon Jump JUMPLINK TO:  Project 1_Walk Cycle Bouncing Ball Animation & Pendulum Exercise Final_Physical Action Feedbacks  Reflections INSTRUCTION Task  2_Vanila Jump For this assignment, we need to create two types of jumps (a normal jump and a cartoony jump) by first blocking out the key poses from the Animator’s Survival Kit, then animating the cartoony jump in three different speeds (slow, medium, fast) at 24fps; throughout the process, we should focus on making the silhouettes clear and readable using Blender’s solid viewport shading, refine the motion using the Graph Editor to ensure smooth and natural timing, and finally render the animation in 1280 × 720 resolution. For this particular assignment, the lecturer’s guidance and patient instruction greatly deepened my understanding of this section, though...