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Showing posts from June, 2026

Advanced Animation (Project 2_Vanila & Cartoon Jump)

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Ruthlene Chua Zhen Si 0365222  Bachelor of Design (Honours) in Creative Media  Instruction Task Project 2_Vanila & Cartoon Jump JUMPLINK TO:  Project 1_Walk Cycle Exercise Bouncing Ball Animation & Emotion & Ball with Tail Exercise Final_Physical Action Feedbacks  Reflections INSTRUCTION Task  2_Vanila Jump For this assignment, we need to create two types of jumps (a normal jump and a cartoony jump) by first blocking out the key poses from the Animator’s Survival Kit, then animating the cartoony jump in three different speeds (slow, medium, fast) at 24fps; throughout the process, we should focus on making the silhouettes clear and readable using Blender’s solid viewport shading, refine the motion using the Graph Editor to ensure smooth and natural timing, and finally render the animation in 1280 × 720 resolution. For this particular assignment, the lecturer’s guidance and patient instruction greatly deepened my understanding of this section, though c...

Advanced Animation (Project 1_Walk Cycle)

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 Ruthlene Chua Zhen Si 0365222  Bachelor of Design (Honours) in Creative Media  Instruction Lectures Class Summary  Task Walk Cycle (Vanilla & Attitude) JUMPLINK TO:  Exercise Bouncing Ball Animation & Emotion & Ball with Tail Exercise Project 2_Vanila & Cartoon Jump Final_Physical Action Feedbacks  Reflections INSTRUCTION Task For this assignment, we explored simple character animation by creating a walking pose. First, we searched for reference images and videos of both original and pose-based walks, then recreated the walking pose. By observing the references, we identified the key extreme poses such as contact, down, pass, and up. We were then instructed to animate two types of walk cycles: the vanilla walk and the attitude walk. A vanilla walk cycle is a natural and standard walk where the character moves normally without any added emotion or style. In comparison, the attitude walk adds personality and emotion to the movement, making th...