Advanced Animation (Project 2_Vanila & Cartoon Jump)
23/4/2025-23/7/2025 Ruthlene Chua Zhen Si 0365222 Bachelor of Design (Honours) in Creative Media Instruction Task Project 2_Vanila & Cartoon Jump JUMPLINK TO: Project 1_Walk Cycle Bouncing Ball Animation & Pendulum Exercise Final_Physical Action Feedbacks Reflections INSTRUCTION Task 2_Vanila Jump For this assignment, we need to create two types of jumps (a normal jump and a cartoony jump) by first blocking out the key poses from the Animator’s Survival Kit, then animating the cartoony jump in three different speeds (slow, medium, fast) at 24fps; throughout the process, we should focus on making the silhouettes clear and readable using Blender’s solid viewport shading, refine the motion using the Graph Editor to ensure smooth and natural timing, and finally render the animation in 1280 × 720 resolution. For this particular assignment, the lecturer’s guidance and patient instruction greatly deepened my understanding of this section, though...