Animation Fundamentals_Project 1
14/10/2024-11/11/2024
Ruthlene Chua Zhen Si 0365222
Bachelor of Design (Honours) in Creative Media
- Instruction
- Lectures (All in Exercise Blog)
- Class Summaries
- Task
- Character Design
- Background Design (Layout)
- Feedbacks
- Reflections
- JUMPLINK TO OTHER PROJECT
- Exercise + Lectures During Class
- Ball + Tail
- Project 2
- Walk + Jump
- Final (Action)
- Story Board + Video
Class Summaries
Week 4: Emphasized consistency in shapes, motion, and character design, enhancing clarity and appeal through strong silhouettes, line of action, and solid drawing techniques.
Week 5: This week we had consultation for the character we made and make adjustment to the character details and postures.
Week 6: Introduced staging, with principles like the Rule of Thirds, anticipation, and exaggeration to enhance storytelling and clarity, while perspective and timing added depth and flow.
Week 7: Covered walk cycles, breaking movements into key poses and refining them for lifelike motion using timing, spacing, and consistent placement.
Week 8: Independent Study Week
Project 1 (Character Design)
For this project, I faced a challenge because I'm not particularly skilled at drawing. So, I began by looking for references and starting from scratch. I wanted to design a girl from a ninja village who was a bit clumsy, full of curiosity, and cool. To enhance her mysterious character, I decided to incorporate a cloak into her design.
FEEDBACKS
Week 4_Absent (Refer to recording and get general feedbacks)
General Feedbacks: Focus on improving consistency, flow, and quality by refining transitions, maintaining uniformity in size and strokes, aligning layers, and reviewing details for a polished and cohesive animation.
Week 5_Character design
Specific Feedbacks: The character's skin tone could be more appealing in an orange-yellow shade, though the choice is yours. The body structure could use improvement, and further practice is recommended to enhance drawing skills.
Week 6_Character body language and structure
General Feedbacks: Ensure assignments are submitted in the requested format, complete all required elements like model sheets and expressions, and add missing components for a thorough and polished submission.
Week 7_Character details and background
General Feedbacks: Ensure submissions include labeled expressions with clear eye and mouth details, maintain consistent scaling and composition, add guidelines for clarity, and address overlapping or unclear elements for better presentation and review.
Week 8_Independent week
REFLECTION
Experience:
Week 4 was all about consistency in shapes, motion, and design. It taught me how attention to detail, like strong silhouettes and solid drawing techniques, brings clarity and appeal to a character. In Week 5, consultations for our character designs pushed me to refine posture and proportions, making my work feel more polished. Week 6 introduced staging principles like the Rule of Thirds and exaggeration, which brought storytelling and depth to my designs. Week 7 was a turning point. Learning to create walk cycles taught me the balance between timing and spacing, and seeing the motion come to life was exciting. Week 8, the independent study week, gave me time to reflect and improve without the rush of deadlines.
Observations:
I have learned from this class the importance of consistency and research for a design to be striking. Strong silhouettes, well-considered staging, and small detail refinement really make a difference. Feedback given in consultations on aspects such as proportions and posture made me realize how much those changes would strengthen my work. Staging and walk cycles showed me how timing, perspective, and spacing turn ideas into something fluid and lifelike. The independent study week really reinforced how much I'd grown, especially in areas like perspective drawing, which was one of my weak points.
Findings:
This semester really proved that persistence pays off. Designing my ninja character from scratch taught me the value of research and problem-solving. Learning to draw from different perspectives and refining poses felt like unlocking a new skill. I learned that good animation and design require planning and attention to detail. Each step, from sketching poses to perfecting walk cycles, built upon the last. Feedback was really important to me in terms of helping me push beyond my comfort zone. It was very rewarding to see my work develop from rough sketches to a full-fledged design.










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