Animation Fundamentals_Project 2
11/11/2024 - 15/12/2024
Ruthlene Chua Zhen Si 0365222
Bachelor of Design (Honours) in Creative Media
- Instruction
- Lectures (All in Exercise Blog)
- Class Summaries
- Task
- Walk (from previously designed character)
- Jump (from previously designed character)
- Feedbacks
- Reflections
- JUMPLINK TO OTHER PROJECT
- Exercise + Lectures During Class
- Ball + Tail
- Project 1
- Character Design + Layout
- Final (Action)
- Story Board + Video
Class Summaries
Week 9: jump animation focused on stages like anticipation and follow-through, using squash and stretch for realism, with workflows emphasizing smooth transitions and proportional consistency.
Week 10: Adjustment on Jump posture for the character which had design at the previous week.
Week 11: Revisited consistency in movement cycles, refining stability, timing, and natural motion with attention to detail and reference tools.
Week 12: Have a consultation on the final animatic project
Project 2A
For this particular project, we are told to create a vanilla walk cycle animation with rough sketchy strokes and tie-down clean strokes, compile both labeled as "Rough" and "Tie Down" into a single reel. I started by drawing a rough sketch and by drawing 3 contact pose, 3 down pose, 3 pass pose and 3 up pose.
Project 2B
As for the rough jump composition, I search for several references and make sketches of it and lastly digitize them.
FEEDBACKS
Week 9_Jump Animation
General Feedbacks: To improve the composition, mind placing main subjects in either the lower or upper third of the frame at all times, remembering the rule of thirds. Perform lighting and exploit color theory for a balance in primary and secondary lighting through tonal changes: darker in front, lighter back. Provide appropriate contrast, maintain consistency, ensure objects in your image do not block each other, and provide visual interest because of varying sizes. For background, foreground, and middle ground elements: adjust object position and lighting for a sense of space. It is important to keep the clarity in composition mainly in color and size.
Week 11
General Feedbacks: Refining posture, movement, and design, such as adjusting the head and hip positions, ensuring certain elements stay fixed in place, and focusing on volume preservation. Timing, refinement of details, and the importance of visible elements like boots.
Week 12
General Feedbacks: The feedback focuses on enhancing the realism and fluidity of the animation. Proper momentum is crucial, with the body leading movement before other parts, like the tail. Adjustments to arm movements for anticipation are needed, with arms moving backward instead of forward. Legs should be slightly bent to add more interest to the motion, avoiding overly straight postures. The animation should not be overcomplicated, especially for simpler actions like walking. There are issues with sliding and inconsistent volume, requiring a more consistent body size and posture. More in-between frames are needed for fluidity, and follow-through is necessary for realistic movement.
REFLECTION
Experience
These few weeks focused on creating animations like jump sequences and walk cycles, applying principles like anticipation, follow-through, squash and stretch, and timing. The process involved sketching rough poses, refining them into clean tie-downs, and arranging frames to ensure smooth motion. Each project required multiple adjustments to improve posture, timing, and frame pacing, making the animations feel natural and consistent.
Observation
Working on the animations showed how important it is to keep proportions consistent and transitions smooth between poses. Some common challenges were movements feeling too fast, sliding motions, and inconsistent volumes, all of which needed careful tweaking. Reference tools were essential for tackling tricky movements and ensuring clarity in the animations. Drawing detailed characters, especially with complex clothing, highlighted the importance of choosing the right tools—Illustrator was helpful for precision before moving to Adobe Animate.
Findings
Adjusting posture, timing, and movement cycles made the animations more realistic and fluid. Applying the rule of thirds and paying attention to lighting and color contrast added depth and visual balance to the scenes. Adding in-between frames and refining momentum and follow-through were key to creating smoother motions. Feedback consistently pointed out the need for clarity, consistent volume, and avoiding over-complicating actions, showing how small changes can make a big difference.
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